Do not mix up the southern area names

Search results and player posts use South Main Street, south access tunnel, south maintenance tunnel, shelter, and shed. They describe connected parts of the route, not one interchangeable room. Check the active objective text before following a landmark.

Find the door key, then the electrical fuse

A focused Steam help thread points to a key hook in the back of the South Main Street shop. The longer key route places the electrical fuse in a maintenance shed reached after the south maintenance tunnel. Recorded gameplay also shows the electrical fuse being collected during this progression chain.

Use the fuse at the target shed

The demo route notes direct players to a small shed near the second Spinosaurus statue. Use the fuse at the highlighted electrical interaction there. If the objective does not update, verify that you are at the correct shed and that the current build still uses the same route.

Solve the southern blockers in the right order

The southern route is confusing because players use several nearby names for different steps. Start with the active objective and identify whether the blocker is a locked door or an unpowered interaction. The South Main Street shop key solves access; the electrical fuse solves power. Finding one does not replace the other. After passing through the connected southern access and maintenance route, look for the fuse pickup before returning to the target shed. This order explains why searching only around the final shelter can produce no result: the required power item is obtained earlier along the maintenance chain.

Use landmarks without treating them as coordinates

The documented Demo landmark for the fuse-use location is a small shed near the second Spinosaurus statue. That description narrows the search area but is not a coordinate system, and statue numbering can feel different depending on the direction you entered. Confirm the electrical interaction prompt on the shed before using the item. For the shop key, inspect the back of the South Main Street shop and look for the key hook mentioned in the focused Steam help reply. Move slowly enough for prompts to appear, and keep the live objective visible so similarly named southern buildings do not pull you onto the wrong branch.

What may change after a route update

The relationship between a key, a fuse, and a power objective is well supported by the saved community route and gameplay evidence, but exact placements were documented during the Demo. A current patch could move a pickup, rename a task, or replace a locked path while leaving the broader southern area intact. If a landmark fails, check the current objective and nearby highlighted interactions before repeating the entire route. This page deliberately avoids invented map coordinates and does not claim that every shed contains the same item in every version. Reported locations are useful starting points, with the build boundary kept visible. When reporting a changed location, include the build date, exact objective wording, and the landmark that replaced the old one. That evidence is more useful than saying only that the guide is wrong, and it allows the route to be corrected without mixing another version into the same instructions.

Frequently asked questions

Where is the South Main Street key?

A Steam help reply points to a key hook in the back of the South Main Street shop.

Where is the electrical fuse?

Demo route notes place it in a maintenance shed after the south maintenance tunnel.

Where do I use the fuse?

The documented demo landmark is a small shed near the second Spinosaurus statue.