Use a full-release route, not a Demo checklist

Clawed's full release arrived on August 13, 2026. Flatrock Games says its island, layout, and puzzles differ from the Demo, which covered only South Main Street. Demo saves do not carry over. Before copying any route, check when the footage was recorded and whether the task names match your game. This page uses a full-release playthrough to verify the early objective chain and keeps older material only when it explains a version conflict. It does not claim every late mission, ending, collectible, or optional branch. Keep the current task panel visible, because a patch or different objective state can still change which interaction comes next.

Restore power to all three gate substations

The full-release task called Power to gate names three substations: central barn, water distribution, and marine containment. The recorded run restores water distribution first, marine containment second, and central barn last, but the task wording—not that particular order—is the reliable part. Check the objective after each switch so you know which location remains. Do not search the old Demo arrival shelter for a gate card before this power step is complete; that older shortcut belongs to a different route. When all three locations have power, the task updates and points you to the caretaker's house for the main gate security card.

Collect the main gate card from the caretaker's house

After the substations are restored, follow the new objective to the caretaker's house. In the verified playthrough, the player collects the main gate card there and then returns to the road toward the next route. Search desks, surfaces, and interaction prompts rather than assuming the card will glow like ordinary loot. If the card is absent, confirm that all three power objectives registered and that the task actually names the caretaker's house. This sequence is stronger evidence than older Demo posts that place an opening card near the monorail or shelter, because the footage was recorded from the August 2026 full release.

Follow the road through the carnivore feeding cage

With the main gate route open, follow the task and road toward the carnivore feeding cage. The recorded objective then sends the player through the cage toward the pier access tunnel. This is a travel and survival section, not a hidden-key detour. Carry healing supplies, move carefully around dinosaur encounters, and reread the task at route splits. The footage supports the named landmarks and sequence, but it does not prove one universal combat strategy or exact travel time. In co-op, keep the group together before entering the cage so the player reading the objective and the player carrying route items do not arrive at different exits.

Use the pier access tunnel and reach Pier A

Continue from the feeding cage into the pier access tunnel. In the full-release run, the player finds a wrench along this wider tunnel and pier route before reaching the Pier A area. Pick it up if your build presents it, because a wrench is also useful for later access routes such as the Museum. The exact pickup can depend on route state, so do not abandon the objective just to reproduce one video's camera path. Your main goal here is to leave the tunnel at the pier and continue toward the Ferry. If a door or panel does not respond, check the current task before assuming you need the removed Demo maze key.

Take the Ferry to Fossil Ridge Resort

At the Fossil Ridge Ferry, use the live task and working controls to board and cross. The verified run takes the Ferry, then shows an objective to reach Fossil Ridge Resort. Ignore old search results that send you around a maze looking for a key beside ammunition and a white shoe. A current Flatrock developer reply says there is no key in that maze now and tells players to use the task system and new exit. Old Demo footage can explain why the landmark appears online, but it cannot override the full-release objective. A missing old pickup is not evidence that your current save is broken.

Restore South Main Street power and use Park Operations

Later in the same full-release run, the player operates the relevant breakers and receives the Main Street power restored confirmation. That power opens the next practical route: elevators to Park Operations, followed by an Herbivore Haven access card. The Museum becomes available around this stage, but the door still calls for a Museum key. Do not reuse the Demo answer that sends you to the Staff Center for that key. Current developer replies place the key inside the Museum's office or desk area and say a wrench is needed for access. Use the dedicated Museum guide for the current override route and the version-labelled 2301 recording.

Know where this verified walkthrough stops

This page proves an early full-release chain from the three substations through Fossil Ridge and into the later Main Street and Museum handoff. It does not prove every branch after that point. A four-hour stream can provide useful route evidence without becoming a complete database of all endings, optional notes, collectibles, patch states, and co-op variations. When the page lacks a later step, follow the live task rather than filling the gap with an unlabelled Demo video. Future additions should be tied to a current recording, an official update, or a direct developer correction. That keeps the walkthrough smaller but more trustworthy than a fabricated 100 percent checklist.

Frequently asked questions

Is this a complete 100 percent Clawed walkthrough?

No. It is a verified full-release early route, not an unsupported claim to cover every mission, ending, branch, or collectible.

Why does an older walkthrough show a Ferry key?

That key belonged to an old Demo route. Current developer guidance says the present maze has no key and directs players to the task system and new exit.

Can the route be played in co-op?

Yes. Official materials confirm online co-op and up to four players, although this page does not claim that every player will see identical pacing or encounters.